![]() Instead, these creators have a genuine interest in the narrative potential of the format and the opportunities that are presented by working with real actors outside of motion capture. These not only give a whole new group of creators the ability to create FMV games but have also increased the overall quality of the games.Ĭontrary to what you’d might expect, though, nostalgia isn’t the main motivation behind this trend. These include the growth of indie development, the arrival of digital distribution platforms like Steam and GOG, and the greater access to camera equipment and robust game development tools. In recent years, a number of factors have contributed to the rise of a new wave of full-motion-video games. The player couldn’t go anywhere they wanted to go in that environment.” “The problem with FMV games, fundamentally, is you were limited to that piece of wallpaper. “Let’s assume you have these beautifully printed images on a roll of wallpaper and you roll that paper from the top to the bottom and then you have in the foreground some kinds of elements that you can move around on top of the wallpaper,” said Zito. Zito uses the example of ‘wallpaper games’ to demonstrate the point. As consoles began offering developers the ability to create fully-3D video game experiences, full-motion video started to look more and more dated and became more challenging to justify producing. Unfortunately, technology moves fast and very soon video game developers became enamoured with a new type of innovation. “How do you put programming on television that allows people to interact with what they’re seeing on TV? From our standpoint, the technology was allowing us to deliver to the consumer a new type of TV.” “The real idea behind it was, how do you make television interactive?” Zito told Variety. It was cheesy b-movie storytelling at its finest and was at the cutting edge for its time, capitalizing on the widespread popularity of CD-ROM technology. It was the brainchild of Rob Fulop, Tom Zito, and Digital Pictures and was originally planned for Hasbro’s cancelled VHS-based Control-Vision console in the mid-1980s, before eventually making its way to the Sega CD in October 1992. “ Night Trap,” which was recently re-released onto modern consoles, is arguably the most popular game from the first wave of FMV titles and was created mainly as a proof of concept for new technology. To understand the future of the genre, however, you first have to look into its past. This includes questionable acting, terrible green screen environments, and less than stellar picture quality.īut over the last few years, we have seen a renewed effort to reclaim the genre and act on its full potential, with titles like “ Her Story,” “The Bunker,” and “The Late Shift” giving players a higher quality of interactive experience and further blurring the lines between filmmaking and game development. When you think of the full motion video game genre, there are some immediately negative associations which spring to mind.
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